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Classification: (T
– interactive whiteboards) (T – mobile technology)
IWBs and the Nintendo
Wii
Download: To
download this resource
click
here (Box.net)
This presentation was
presented by Fiona Banjer at the Sixth National IWB Conference in 2009.
Description: Game
consoles, such as the Nintendo Wii and handheld devices such as the DS
are commonplace in the homes of our students. In the classroom they are
considered ‘innovative’ tools and some teachers are making effective use
of them to draw learners into the curriculum and sustain student
engagement. Research supports the integration of learning experiences
which embrace the technologies our young students play with. The IWB in
your classroom becomes a tool with which to cross the bridge between the
classroom curriculum and your students’ gaming worlds. During this
session we will discuss how to share the resources fairly, how to
advocate for their use in the curriculum and, if possible, also have
some time to play! |