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The Program

This eTeaching Excellence conference program has been designed to provide teachers, school leaders, parents, school community members and students with an insight into what is currently available. Our aim is to get the message out so that as many students as possible ultimately benefit from eTeaching opportunities. Powerful and effective teaching and learning experiences have been chosen for each session.

Sessions include:

(a) Key Interactive Features (with reference to mimio Studio, SMART Notebook and Promethean Flipchart features and files)

In this session delegates will learn more about the benefits of the interactive features of an interactive whiteboard (IWB). Key interactive features of all IWBs will be demonstrated and discussed with reference to mimio Studio, SMART Notebook and Promethean Flipchart features and files.

All IWBs have key and common interactive features that are more important to understand and embrace than knowing how to drive a particular brand of IWB. Driving a particular brand will be made much easier by understanding the principles of interactivity which underpin all IWBs.

An IWB allows integration between “teacher – student - lesson content” in ways not previously possible. With an IWB teachers are able to utilise technology to create a more engaging learning environment, interacting with students through the technology.

There are a number of IWBs on the market, utilising their manufacturer’s propriety software to create interactivity. Whilst the depth of functionality differs between brands they utilise a basic set of functions.

The ability to interact with the IWB at the point of contact is a very tactile operation that utilises the IWB as concrete material. This is a powerful and very distinct difference from a projection screen setup where the user is merely using a remote control method with no point of contact interaction. This high level of interaction sets the IWB apart from other technology devices and elevates it to a greater educational device than a traditional whiteboard on which the user was able to only write and erase.

(b) Interactive Polling (with reference to free product Poll Daddy and commercial product Qwizdom interactive classroom response system)

Assessment and student feedback is the bread and butter of the classroom teacher. In this session the many benefits of using interactive polling software, both commercial and online, to facilitate the teaching process will be explored.

See how technology can facilitate quick polling and instantaneous student feedback. Within moments of activity completion, teachers have concrete data at their disposal to help them document student performance.

( c )Authoring Software (with reference to authoring software Fuse Creator)

This session is for delegates who want to create high-quality, interactive activities for their students, but don't have a degree in computer programming. Well, now they don't need one.

There are many reasonably affordable products available on the market that will help teachers create engaging interactive content, quickly and easily, which can be used over and over on school or personal computers, websites and VLEs.

(d) Online Applications for Problem Solving (with reference to free products Webspiration and Google Docs)

One of the buzz words in education at the moment is collaboration – more significantly collaboration to solve problems. Teachers have been aware of the need to provide opportunities for collaborative problem solving in the classroom. The best professional development activities for teachers are also based around collaborative problem solving activities. One of the other buzz words in the world of ICT is the notion of “cloud computing”, or working with online applications as opposed to programs installed on computers. This session will introduce you to a couple of cloud computing spaces, Webspiration and Google Docs – cloud computing spaces where collaborative problem solving can be facilitated.

In this series of activities participants will be asked to crystallise their thoughts about what e-Teaching is. Initially they will complete an online survey via a Google Form. They will then be introduced to the concept mapping site Webspiration which is the online equivalent of Inspiration. Having created a concept map, participants will then transfer this information to a Google Document to flesh out the ideas further. They will then look further at the results of the initial Google Form before exploring how to create a form.

(e) Collaborative Learning Spaces (with reference to Edmodo or Ning)

There are many exciting technology products which have been developed in recent years that provide excellent opportunities for enhancing communication and collaboration within and beyond the classroom. Two of those products are Edmodo and Ning.

In this session, Edmodo or Ning will be used creatively across conference groups located in different rooms all working on the same project at the same time.

In the collaboration phase of the session, presenters will lead the Edmodo or Ning experience for the delegates and will act as mentors and facilitators in their rooms during the session.

Delegates will investigate the uses and benefits of Edmodo or Ning and create their own “personal collaborative learning space”. In a shared learning space constructed for the session, they will collaborate with their delegate colleagues on an authentic task related to the issue of cybersafety.

Delegates will experience the benefits of eTeaching using Edmodo or Ning to communicate and collaborate. They will learn how to give their students opportunities to connect with other learners potentially across Australia and anywhere in the world.

Venues and Dates

The eTeaching Excellence conferences will be scheduled as follows:

Date and Venue**
01 June 2010 Perth (Perth Convention Centre)
19 October 2010 Adelaide (Adelaide Convention Centre)
20 October 2010 Melbourne (Melbourne Convention Centre)
21 October 2010 Sydney (Australian Technology Park)

Each conference is a one day event, running between the hours of 8.30 am and 3.45 pm.

** Subject to change

The Timetable

08:30 - 09:00 Welcome and Introduction
    Trainer 1 Trainer 2 Trainer 3
09:00 - 10:00 Session 1 (a) (a) (a)
10:00 - 10:30 Morning Tea      
10:30 - 11:30 Session 2 (b) (d) (c)
11:30 - 12:30 Session 3 (c) (b) (d)
12:30 - 01:30 Lunch      
01:30 - 02:30 Session 4 (d) (c) (b)
02:30 - 03:30 Session 5 (e) (e) (e)
03:30 - 03:45 Conference Close      

Refund Policy

All registration fees must be paid within 14 days of the invoice being issued or in advance of the date of attendance. Which ever date occurs first, applies. Refunds will be given as follows: up to 14 days before the commencement of a conference. No refund will be given after that time; however an alternate person may attend. If an invoice is unpaid and cancellation is not received up to 14 days before a conference, payment will be pursued. Whilst every effort will be made to run advertised conferences, IWBNet reserves the right to vary the advertised schedule. Minimum numbers are required for all events to run as scheduled. IWBNet is not responsible for lost monies due to the cancellation of the event within the above timeframes. Program content is subject to change without notice.

 

 
 
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